Washington State Technology Standards for Students
Standard | Mathematics | Science | Social Studies |
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1. Empowered Learner – Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. | |||
1. a. – Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes. | |||
1. b. – Students build networks and customize their learning environments in ways that support the learning process. | World History 1 and 2 | ||
1. c. – Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. | World History 1 and 2 US History |
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1. d. – Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies. | |||
2. Digital Citizen – Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical. | |||
2. a. – Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. | |||
2. b. – Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. | |||
2. c. – Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. | World History 1, 2 and 3 US History |
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2. d. – Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online. | |||
3. Knowledge Constructor – Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. | |||
3. a. – Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits. | World History 1, 2 and 3 Civics US History |
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3. b. – Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources. | Biology Chemistry Forensics Biodiversity Marine Biology |
World History 1, 2 and 3 Civics US History |
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3. c. – Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions. | World History 1 and 2 US History |
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3. d. – Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions. | Biology Chemistry Forensics Biodiversity Marine Biology |
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4. Innovative Designer – Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. | |||
4. a. – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems. | Algebra 1 Geometry Algebra 2 Pre-Calculus Calculus |
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4. b. – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks. | |||
4. c. – Students develop, test and refine prototypes as part of a cyclical design process. | |||
4. d. – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems. | Algebra 1 Geometry Algebra 2 Pre-Calculus Calculus |
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5. Computational Thinker – Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. | |||
5. a. – Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions. | Algebra 1 Algebra 2 |
Biology Chemistry Physics Forensics |
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5. b. – Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making. | Algebra 1 Geometry Algebra 2 Pre-Calculus Calculus |
Biology Chemistry Physics Forensics |
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5. c. – Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving. | Algebra 1 Geometry Algebra 2 Pre-Calculus Calculus |
Biology Chemistry Physics Forensics Biodiversity Marine Biology |
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5. d. – Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions. | Algebra 1 Geometry Algebra 2 Pre-Calculus Calculus |
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6. Creative Communicator – Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. | |||
6. a. – Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication. | Biology Chemistry Physics Forensics Biodiversity Marine Biology |
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6. b. – Students create original works or responsibly repurpose or remix digital resources into new creations. | |||
6. c. – Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations. | Biology Chemistry Physics Forensics Biodiversity Marine Biology |
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6. d. – Students publish or present content that customizes the message and medium for their intended audiences. | Biology Chemistry Physics Forensics Biodiversity Marine Biology |
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7. Global Collaborator – Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. | |||
7. a. – Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning. | |||
7. b. – Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints. | |||
7. c. – Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal. | |||
7. d. – Students explore local and global issues and use collaborative technologies to work with others to investigate solutions. | Biology |